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My new red Fender Stratocaster! I seriously got a red Fender Stratocaster, just not exactly the same as the image and without awesome stuff like a whammy bar and wawa pedal. Yet to be bought.

Song- Riot
Band- Three Days Grace
Album- One X
For titan210:
Now a couple things you may want to think about is #1: The ground! Have you made it a movie clip? Name it ground, because you must. Also, you must give it the instance name of ground. If that doesn't work, than put this ActionScript code on the player. But not in it, just click on the movie clip and right click and choose Actions and enter this code in the box that pops up:
onClipEvent (load) {
var grav:Number = 0;
// gravity
var speed:Number = 10;
// how fast you walk
var jumpHeight:Number = 15;
// how high you jump
var slow:Number = .7;
// sets water falling speed
var slowspd:Number = speed/1.5;
// sets water walking speed
var setspeed:Number = speed;
var scale:Number = _xscale;
var ex:Number = 5;
// makes hitTests better, change for a closer hitTest (warning, more buggy if smalle, less real if further)
this.gotoAndStop(2);
}
onClipEvent (enterFrame) {
grav++;
_y += grav;
while (_root.ground.hitTest(_x, _y, true)) {
_y--;
grav = 0;
}
if (_root.water.hitTest(_x, _y, true)) {
if (grav>0) {
grav *= slow;
}
speed = slowspd;
} else {
speed = setspeed;
}
if (Key.isDown(68)) {
_x += speed;
_xscale = scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else if (Key.isDown(65)) {
_x -= speed;
_xscale = -scale;
if (_root.ground.hitTest(_x, _y+3, true)) {
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
}
} else {
if (_root.ground.hitTest(_x, _y+3, true) && !Key.isDown(79) && !Key.isDown(73)) {
this.gotoAndStop(3);
}
}
if (Key.isDown(79) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(73)) {
this.gotoAndStop(5);
}
if (Key.isDown(73) && !Key.isDown(87) && !Key.isDown(65) && !Key.isDown(68) && !Key.isDown(79)) {
this.gotoAndStop(4);
}
if (Key.isDown(87) && _root.ground.hitTest(_x, _y+3, true)) {
grav = -jumpHeight;
_y -= 4;
this.gotoAndStop(2);
}
if (_root.ground.hitTest(_x+(_width/2)+ex , _y-(_height/2), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-(_height/6), true) || _root.ground.hitTest(_x+(_width/2)+ex, _y-_height, true)) {
_x -= speed;
}
if (_root.ground.hitTest(_x-(_width/2)-ex , _y-(_height/2), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-(_height/6), true) || _root.ground.hitTest(_x-(_width/2)-ex, _y-_height, true)) {
_x += speed;
}
if (_root.ground.hitTest(_x, _y-_height-15, true)) {
grav = 1;
}
}
That code is completely errorless so if anything goes wrong we will at least know it is not the ground's or the player's fault. Please comment back if things on the ground still have no function. :D
Also, did you make the registration point on the player at the bottom center? If it is anywhere else, some parts of the player may fall through the ground, while the registration is the solid part :o
Okay, now continuing onto you little V-Cam there. Here is what you do. Make a rectangle as wide and tall as the screen. If you are using the basic screen, it should be 550 pixels wide, 400 tall. select the entire rectangle and for the Width and Height (Example in image below) put the numbers in their correct spots. Also, on the first frame inside the V-Cam movie clip, put this code:
parentColor.setTransform(camColor.getT ransform());
function camControl() {
parentColor.setTransform(camColor.getT ransform());
var scaleX = sX/this._width;
var scaleY = sY/this._height;
_parent._x = cX-(this._x*scaleX);
_parent._y = cY-(this._y*scaleY);
_parent._xscale = 100*scaleX;
_parent._yscale = 100*scaleY;
}
function resetStage() {
var resetTrans = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0};
parentColor.setTransform(resetTrans);
_parent._xscale = 100;
_parent._yscale = 100;
_parent._x = 0;
_parent._y = 0;
}
// make frame invisible
this._visible = false;
// Capture stage parameters
var oldMode = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX = Stage.width/2;
var cY = Stage.height/2;
var sX = Stage.width;
var sY = Stage.height;
Stage.scaleMode = oldMode;
// create color instances for color
// transforms (if any).
var camColor = new Color(this);
var parentColor = new Color(_parent);
// Make the stage move so that the
// v-cam is centered on the
// viewport every frame
this.onEnterFrame = camControl;
// Make an explicit call to the camControl
// function to make sure it also runs on the
// first frame.
camControl();
// If the v-cam is ever removed (unloaded)
// the stage, return the stage to the default
// settings.
this.onUnload = resetStage;
Also, make sure that the registration point of the V-Cam is in the direct center!! Okay, now go out of the V-Cam. Your V-Cam is now good to go. But, you should have made a layer for the V-Cam. Yes, there is a layer for the main game content, and then the layer for V-Cam and V-Cam only. Make the layer for V-Cam over the main game content layer. Example below in the image. Comment if you still have any questions, titan210.

I want to submit something but I bet you all are going to be all like "Aww you used the {Runaway} song for a platform game, you little retard that song is used for too many platform games" but I want to submit it anyway. Also, I used a stick figure, so yeah, many may criticize because of that. STILL GONNA POST. Just after I touch up the ActionScript. Won't take more than 5 minutes.
Also, let's take a moment of silence to WHEEEEEEEEE123 who is leaving for three years. We will miss you, buddy.

Hay everyone. I updated the website, with a new background, a new homepage cursor feature, and lastly, I mentioned the break I am taking from banner production. See it here.
Oops, also forgot that I added a view counter to the homepage. Now you all know how many people are checkin' out the site.

Okay, here's the deal. There are so many little things I must point out about Nega-Newgrounds. First off, THE NNG WEBSITE. Even the top members of this community must read this. On the website there is a NAMEBOOK PAGE Yeah, I would be pleased if someone actually signed the thing. It's there for a reason. Secondly, not many people may notice if they use Mozilla Firefox, but if you view the front page of the website, the community logo follows the cursor. Yeah. So there. Also, the main NNG community. We really need to get some more people to come in. NAO.
Updated: 05/21/08 4:34 PM 2 comments | Log in to comment! | Share this!Everyone go away. I am busy thinking about what I should think about.
11 comments | Log in to comment! | Share this!_++___________________________ _____
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I am now Johnny Utah-ish. Nega-Newgrounds account. Oh yeah, considering the fact that I am the highest level in the Nega-Newgrounds community, and I just happen to rock out loud at image and banner creation, just curious, maybe, me, being, uh, in lead? Just saying because I know that Tom Fulp takes over all and I know I did not start this community but just think it over. This question is only meant for the community members. By the way, I am not trying to start any mutiny.
And here is the member list (I will edit it according to joins of new members):
Pixellator (Duh)
Lastly, (Uh so many subjects in one post...) I may just make a commercial-type Nega-Newgrounds thing. And apparently, Madness and outlined stick figures are our mascots. But our symbol is two blades with a shotgun on top, and I can make all of the new members better banners if they would like. PM me about it.
NEW OFFICIAL NEGA-NEWGROUNDS WEBSITE! CHECK IT OUT!!
IMPORTANT -|- And now, the Commercial! Yay for commercial!! -|- IMPORTANT

Happy Pico Day. Just in time, my Internet works again...yay.
2 comments | Log in to comment! | Share this!Look at what Wade made me look at. Look at the Youtube video, and the text he put beneath it. LAWL.
